High route

Post Xmas Mod - Ground Cover


I think I pretty much got the look I was after on the hillside, but really need a backdrop.
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Yeah, the little mining loop (Bub's train) needs some attention. :-)
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Post Xmas Mod - Ballast


When I started with Kato unitrack I was hoping I wouldn't need to ballast. But you do.
The upside is ballasting Unitrack is nowhere near the ordeal it is on track without an attached road base.
Its really more of a blending/masking of the transitions between track sections and between track and ground cover.

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I think a couple of picts show the need for ballast.
The contrast with the unballasted track really shows how much improved the look of the track is with a very simple ballast.


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Post Xmas Mod - Initial Scenicing

I guess I didn't get any pictures of the grout, but it mixes up well goes on nice. I did find using a picnic squirt bottle (like for mustard) works quite well for small/tight areas.

Coloring the grout with some washes. Most of this hillside will be covered with ground cover.
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I'm not sure about the too steep cliffs.
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Yeah, the departure is abrupt, but I'll live with it. This will remain a rock/cliff area.
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Post Xmas Mod - Geomorphology


I found the shaper sheets to be a bit limiting, so back to the tried and true - plaster cloth.
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The new canyon.
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And the 'old" canyon.
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And "Roadhouse Corner" is in the background.
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Trying some sanded grout for ground texture. Its a grey color but takes the washes nicely.
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Some foam putty and a quick cover of "train room" paint.
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Post Xmas Mod - Track and Road Bed

Well, the track and roadbed are in and operational. Trains are running, but geomorphology and scenicing still needed.
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Where's Nick when I need some foam carved? :-)
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The new double track bridges and makeshift support. We'll get to that "later".
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A bit abrupt and steps, but workable.
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Double track on the grade hidden behind Kragle.
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IMG_4184JanUpdate

Post Christmas Mods

So,…
The objectives are to change the "around the mountain twice" route, by separating the mountain loop into two separate routes, a "high route" and a "middle route", in an attempt to reduce the "merry-go-round" feel . In the process, add a larger diameter curve (for drama), and maybe (eventually) double track the "upper and middle main". Which would really just create a larger whole layout loop incorporating the upper and middle.

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Test fit of the double main 315 & 282. Should work/fit.


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Existing over/under merry-go-round trackage. But I did like the canyon.

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Existing station and mainline tracks.
Actually (from left to right: local freight route, station tracks, "upper" main station bypass , local freight into lower main, lower main/lower main (return/reverse loop), yard entrance, and upper main.


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Cut through the mountain, removed the canyon track.
Test fit the new "middle route" track, and not quite sweeping curve.

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Finally found a use for the shaper sheets (I think).
Intent is to have a rolling hillside look.
Gonna be pretty tight to accomplish that.

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Weights are to hold the shaper sheets down during gluing.
Sweeping curve, not quite there yet. Its going to have to cross over one or more of the lower tracks. Bridge or tunnel? Probably depend on the radius I can get.


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Another test fit on the sweeping curve. Too close to middle and upper routes to have a hillside, but I like the sweep. 481mm 15* curves with 29mm straights.

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Got the sweeper laid out enough to glue the risers. The Mainline behind the station now has a sweeping curve and a long gentle decline from the high route. It's really a combination of a 318/481 section, 1/2 straight into a greater than 481 section, another 1/2 straight, and a final greater than 481 into the mainline straight. A compromise.
And its still going to be very tight for scenery.

Control Center

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Digitrax Zephyr
2 "jump" throttles
and
the DC mine train control.

1st Lower bridge

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dusting of ground cover

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Some progress on the mountain side

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Misc




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Back run probably too tall.

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Added portal for test fit and look.

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Didn't like the "layer cake" (but I may live with it)

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Was going to add a second mid-mt route. Approach since abandoned.

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Added the "top" layer. Mine loop.

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More of the mine loop. Push the cars, then they"run away". Started as an accident, but I kinda like the whimsy of it.

Plaster work




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Yeah, a bit of a "layer cake" look.



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I think this over under will be a scenic point.


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This one, too.

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More "layer cake". Might need rethink/rework?


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Engineering the mountain route

Mt-RouteElevation
The loop(s)
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The mountain climb and separate toplogging/mining loop.
Roughed in. Need the incline sets.
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Major rework to the Station.
Now a through track. Part of the High route.

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High Route Inclines

Bought a couple sets of 4% Woodland Scenics inclines for the High Route.
The 4% incline seemed too tall at 4 inches and the last secton became unnecessary. 3% might have been better.
After test fitting the inclines the layout design/plan got a little tweaking.

29 July Plan Update


Update Jul 29 '13image

The high route becomes a very simple (straight) line across the West side of the layout.
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Top Route Operations


Top route will now be a separate point to point logging and mining "line"

Mining Operations


hauling mine ore to the ore chute on the high route level dumping to a spur on the lower level. Inspired by this,…
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and this,…
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Logging Operations


The high route includes a transfer point for loading logs from the top route to the highroute.

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